Idea and Inspiration
For our final module project in Adobe Premiere, I wanted create a piece of video game content that shares what I’m actively doing in one of the games I’ve been playing. I wanted to test drive a format that I could possibly evolve and start making more regularly, so this project was a great chance to try. Discussing games, either how I play them or make them, ultimately ties into what I want this blog to be about.
I’ve been inspired by a few other Youtubers that make content on the games they play in a similar format. Arekkz Gaming, Datto, TrueVanguard, CammyCakes, and so forth, all like to chime in with their audience and share how they’ve been playing the game, whether it’s a new way to play or sharing some new insight. That said, I tried to condense a normally 10 minute video format into 2, skipping all the filler and getting right to the point!
My design process started with creating a storyboard of what I wanted to get across, with a rough script shortly after to record to. I then spent a few hours collecting some footage in Monster Hunter World: Iceborne, making sure to get both what I needed visually for the information I wanted to share, as well as some exciting b-roll for filling in the blanks. I chose a song I had made in my back stock of demos and songs that I’ve made and brought them all into Premiere.
Technical Detail
To collect the footage I needed, I entirely used the GeForce capture feature from my Nvidia graphics card, filming direct feed from the game. Monster Hunter World: Iceborne has some built in camera features for doing such things as well, so I utilized these to get panning shots I wanted for my project. Once in Premiere, I first cut up my recorded script, removing any blank space and unwanted noise. After stringing these together in the order I wanted, gather clips from my game capture recordings that fit the narrative visually to match. I decided to ax the game audio so the audience could concentrate on the voice and background music. Speaking of, once the script and video where cut into place, I cut up the backing track to use parts of the songs that I thought would fit the scene.
I didn’t have much technical difficulties in this project thankfully, as basic video and audio editing are some skills I’ve been keen at for awhile now. However, I did end up re-recording my script several times as I found I wasn’t projecting well enough, and some of my sentences at the end would trail off in volume. Adjusting the mic and practicing my script more lead to better, more usable recordings in the end.
Sources and Materials
All game capture, script, editing, and music was created myself.